Outcomes
Do Now | Get organized in teams for What Can I do? (5)Partners:
Do Next | Make your own HelloAnimal Display (20)Now that you have learned about lists and conditionals, it’s time to practice your new skills. The following source code, HelloAnimal, displays a random image and plays a corresponding animal noise for every time the button is clicked. Currently, there are only two images in this app. Your assignment is to add two additional images and sounds to the app. You will also need to modify the blocks in the Blocks Editor to work for two additional images and sounds. When you finish, change the theme of this app from animals to fruits, TV characters, superheroes, or something else you like. If you don’t know where to download sounds or images from, check out the Media Library page. Presentation of HelloAnimal Apps (20)Ticket out | Reflection (5)Reflect in your engineering notebook on the process you went through to create your version of HelloAnimal App. What was challenging? What worked for your group? What didn't work? How would you approach the problem differently next time?
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Outcomes
Do Now | Quick Jot (10)Write your response in your engineering notebook
Professional Model | See-Think-Wonder (15)
Outcomes
Do Now | Organize in a Continuum (5)Organize yourselves in a continuum based on shoe size Biggest at the front of the room and smallest towards the back. Do Next | Algorithms Tangrams (20)This lesson shows us something important about algorithms. If you keep an algorithm simple there are lots of ways to use it. If you want to make sure everyone ends up with the same thing, then your algorithm needs to have a lot of detail. This activity will show both options. Directions:
Studio Time | Scratch Exploration (35)
Studio Time Goal Setup (5)
Get setup and start working towards your goal Ticket out (5) Reflect on Studio Time Goal setting.
Outcomes
Do Now | Get organized in teams for What Can I do? (5)Partners:
Do Next | What can you do with Pong? (30)Try to develop your own Pong game in Scratch. It cannot be a remix and must be its own new coded version. Use this Pong Game for reference. Presentation of Pong Games (20)Each group will showcase their pong game. Submit your URLs to Google classroom for presentation Ticket out | Reflection (5)Reflect in your engineering notebook on the process you went through to create your version of Pong. What was challenging? What worked for your group? What didn't work? How would you approach the problem differently next time?
Outcomes
Do Now | Observe A model of a program (20)
Discussion of Code (10)Studio Time | Scratch Exploration (35)
Studio Time Goal Setup (5)
Get setup and start working towards your goal Ticket out (5) Reflect on Studio Time Goal setting.
Outcomes
Do Now | Accept G-Classroom Invite (5)Log in to your chromebook and accept your invite to Google classroom. Mini Lesson | Write your own Algorithm (20)Use the given sheet from your first Google classroom assignment. Go through an algorithm with someone around you. Studio Time | Scratch Exploration (35)Studio Time Goal Setup (5)
Get setup and start working towards your goal Ticket out (5) Reflect on Studio Time Goal setting.
Outcomes
Do Now | Keep - Change - Support (15)Join the circle as you come into the classroom (Ball toss to talk) One volunteer is needed for recording down the parts of the gathering.
Do Next | Reflective Process (40)While Mr. Pasche is conferencing with other students, you will be writing about your future intent for your projects and growth you feel like you have made towards moving forward in the Engineering project seminar (The last section of the reflective process).
Outcomes
Presentation Schedule | Names posted on the Window! (60)
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Design & Modeling with STEMCOURSE DESCRIPTION Archives
March 2020
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